Here is a nice website that shows you the differences: They are very resource consuming, especially when you try to view something in real time like in a video game. Most of the time, when you’re trying to create a video game, you won’t use displacement maps, though. I didn’t watch the entire video, but if I’ve seen this correctly, the tutorial adanos mentioned uses displacement maps. This may help you imagining how games are created. Here is a very interesting analys of The Legend of Zelda: The Wind Waker: Unfortunately, I haven’t found any good videos utorials on this topic either. They will show you how you can optimize.īasically, if something you are trying to create is rather planar, don’t edit the geometry but rather the UV color and normal maps. Today, while playing video games, the resources may not be limited like they were 10 years ago, but you may want to take a look at older games, too. Try using textures rather than editing geometry. If you are trying to make the floor uneven, So I recommend you don’t build up a scene the way the last picture shows. If so, try playing games you like and take a closer look at them.Īlso, and this is very important, you don’t want any unnecessary geometry in your scene when you try creating a game. First of all, I assume you play video games yourself.